<style>
body {
background-image: url("images/Alley_still3.png");
background-repeat: no-repeat;
background-color: black;
background-size:cover;
margin: 0; }
</style>
<br><br>
<div style="text-align: right;">
<text250>''ESCAPE FROM GHOUL ALLEY''</text250>
<br>
<text150>''[[>>>START->An Empty Room]]''</text150>
</div>
<<set $thrashmask = false>> \
<<set $card = false>> \
<<set $rifle = false>> \
<<set $goldCoin = true>> \
<<set $silverCoin = true>> \
<<set $platinumCoin = true>> \
<<set $palladiumCoin = true>> \
<<set $rhodiumCoin = true>> \
<<set $coinCounter = 0>> \
<<set $maxcoins = 5>> \
<<audio "congratsriff" stop>> \
<<audio "chemPlant" stop>> \
<<audio "zombie" stop>> \
<<audio "stab" stop>> \
<<audio "die" stop>> \
<<audio "die2" stop>> \
<<audio "gunshot" stop>> \
<<audio "doorslide" stop>> \
<<audio "vatfall" stop>> \
<<audio "theend" stop>> \
No more time to waste. You open the door cautiously and peer through the crack. The coast looks clear, but you feel decidedly unsafe.
This place gives you the creeps... or more accurately the ghouls!
Stepping outside, you see that the red glow is brighter, and coming from around the next corner.
You can hear something like a dragging sound nearby.
You decide to...
[[head towards the glow]]
[[move away from the glow]]
<<audio "hum" stop>>
<<timed 5s>><<audio "snarl1" play volume 0.3>><</timed>>
<style>
body {
background-image: url("images/glow1.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>
You stay and wait in the room for a few minutes, long enough for your eyes to adjust to the low lighting.
In the corner of the room is a [[broken table]].
A scrawl of [[graffiti]] covers a portion of an opposite wall.
<<if $goldCoin eq true>> \
Plucking up the courage of the Ten, you look around and find an old, battered katana near the side of the alley. It's not in the best shape, but it'll do.
You head towards the glow and poke your head around the corner.
<<endif>>
There are two ghouls nearby with their backs turned. They are moving a sinister looking crate that is giving off a peculiar, red glow.
You think for a moment then resolve to...
[[attack the ghouls]]
[[retreat to a safer route]]
<style>
body {
background-image: url("images/glow2.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>
<<if $goldCoin eq true>>
[[c->goldCoin]]
<<timed 1s>><<audio "sworddrag" play>><</timed>>
<<timed 8s>><<audio "snarl1" play volume 0.5>><</timed>>
<<endif>>
The ominious, red glow seeping from around the corner holds no intrigue for you at the moment.
Your self preservation kicks in and you move silently back down the alley and come across a [[narrow lane]]
<<audio "hum" stop>>
<<audio "snarl1" stop>>
<style>
body {
background-image: url("images/redroad.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: center;
background-size:100%}
</style>With katana raised you charge at the ghoulish duo, felling the first with a hefty swipe. The other one snarls and grabs hold and you wrestle violently, stumbling to the ground.
Your weapon spills to the floor.
The raucous sprawl gets the attention of 5 more ghouls.
You do all you can to keep the ghoul at arm's length. You decide to...
[[Kill the ghoul]]
[[Break free and run]]
<<audio "sworddrag" stop>>
<<audio "snarl1" stop>>
<<timed 2s>><<audio "swordslash" play volume 0.60>><</timed>>
<<timed 5s>><<audio "gaww" play volume 0.60>><</timed>>
<<timed 6.5s>><<audio "sworddrop" play volume 0.80>><</timed>>
<style>
body {
background-image: url("images/glow3.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>
The scene sends a shiver up your spine.
You make a beeline in the opposite direction.
After a short while you find a [[narrow lane]]
<<audio "sworddrag" stop>>
<<audio "snarl1" stop>>
<<audio "runstep" stop>>
<style>
body {
background-image: url("images/redroad.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: center;
background-size:100%}
</style>You open your eyes, and find yourself alone in a small room.
The hum of the ventilation system is the only real sound you hear.
It's dark, but through a small window you notice a faint, red glow emanating from outside.
Your memory is very hazy. The only thing you can recall was a clanging sound, some smoke, and the screeching sound of a transporter.
What do you do?
[[Open the door to investigate->open the door to investigate]]
[[Stay put for now->stay put for now]]
<<audio "hum" loop play volume 0.10>>
<style>
body {
background-image: url("images/startroom.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: center;
background-size:100%}
</style>Your hand finds a small dagger on the ghoul and you use it to end his existence.
However in the mean time the others have reached you and your odds of escaping have dropped to zero.
In your final moments, you find a tiny piece of solace in having taken two of them out first!
<<timed 11s>>
<text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<audio "swordslash" stop>>
<<audio "gaww" stop>>
<<audio "sworddrop" stop>>
<<timed 6s>><<audio "die" play volume 0.40>><</timed>>
<<timed 9s>><<audio "theend" play volume 0.50>><</timed>>
<style>
body {
background-image: url("images/glow3.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: top;
background-size:100%}
</style>
You manage to wrestle free from the strong hands of the corrupted fiend that held you.
Making a dash for it, you bound over fallen containers and over a nearby fence to outrun the ghoul pack behind you.
You turn into a [[narrow lane]].
<<audio "swordslash" stop>>
<<audio "gaww" stop>>
<<audio "sworddrop" stop>>
<<timed 3s>><<audio "runstep" play volume 0.70>><</timed>><<cacheaudio "snarl1" "sounds/ghoulSnarl.mp3">>
<<cacheaudio "chemPlant" "sounds/transformer.mp3">>
<<cacheaudio "gunshot" "sounds/gunshot.mp3">>
<<cacheaudio "hum" "sounds/hum.mp3">>
<<cacheaudio "die" "sounds/die.mp3">>
<<cacheaudio "die2" "sounds/die2.mp3">>
<<cacheaudio "stab" "sounds/stab.mp3">>
<<cacheaudio "cyberpunch" "sounds/cyberpunch.mp3">>
<<cacheaudio "rifleload" "sounds/rifleload.mp3">>
<<cacheaudio "sworddrag" "sounds/sworddrag.mp3">>
<<cacheaudio "sworddrop" "sounds/sworddrop.mp3">>
<<cacheaudio "swordslash" "sounds/swordslash.mp3">>
<<cacheaudio "vatfall" "sounds/vatfall.mp3">>
<<cacheaudio "footsteps" "sounds/footsteps.mp3">>
<<cacheaudio "pindrop" "sounds/pindrop.mp3">>
<<cacheaudio "explosion" "sounds/explosion.mp3">>
<<cacheaudio "grunt" "sounds/grunt.mp3">>
<<cacheaudio "heavygate" "sounds/heavygate.mp3">>
<<cacheaudio "congratsriff" "sounds/congratsriff.mp3">>
<<cacheaudio "doorslide" "sounds/doorslide.mp3">>
<<cacheaudio "gaww" "sounds/gaww.mp3">>
<<cacheaudio "zipline" "sounds/zipline.mp3">>
<<cacheaudio "runstep" "sounds/runstep.mp3">>
<<cacheaudio "zombie" "sounds/zombie.mp3">>
<<cacheaudio "beamrifle" "sounds/beamrifle.mp3">>
<<cacheaudio "theend" "sounds/theend.mp3">>
<<cacheaudio "coin" "sounds/coin.mp3">>
<<cacheaudio "current" "sounds/electricCurrent.mp3">>
Looking at the thrashmask you wonder what kind of being its previous owner was, and whether you should even be touching this thing.
You reluctantly stash the ma<<if $silverCoin eq true>>[[s->silverCoin]]<<else>>s<<endif>>k in your pocket and [[open the door cautiously->open the door to investigate]].
<<set $thrashmask = true>>
The lane is dark and wet and extends too far for your liking.
Building after building of broken windows, rubble and refuse. Even though you don't see anything, there is definitely something here.
You can feel eyes piercing into your back.
Before long you happen upon a red, sliding door. It looks solid and important somehow.
What's your move?
[[Open the Red door->Red Door]]
[[Keep going down the lane]]<<if $thrashmask eq true>>
You listen to the voice inside your head and take a moment to put on the thrashmask before [[entering the Red Door->The Red Room]]
<<else>>
You take a deep breath and [[enter the Red Door->The Red Room]]
<<endif>>
<style>
body {
background-image: url("images/reddoor.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>
You continue down the lane.
The walls of the buildings either side extend to the dimming, dusky sky.
You try to stay out of view from the windows as you go.
You reach the end of the lane and...
[[turn left]]
[[turn right]]
<<audio "footsteps" play volume 0.60>>
<style>
body {
background-image: url("images/prime.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: top;
background-size:100%}
</style>A small pile of chemical containers are stacked up in your path.
You decide to take a running leap to clear them, but clip the top one and sprawl to the ground.
You look around quickly to see if you were discovered.
Nothing.
Then you are hit in the chest by something. Falling backward, you notice a rogue ghoul lining up a second shot from a upper story window.
Fade to black.
<<timed 14s>>
<text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<audio "footsteps" stop>>
<<timed 7s>><<audio "gunshot" play volume 0.70>>
<style>
body {
background-image: url("images/blood2.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: 250px;
background-size:30%}
</style><</timed>>
<<timed 10s>><<audio "die" play volume 0.40>><</timed>>
<<timed 12s>><<audio "theend" play volume 0.50>><</timed>>
The lights from the chemical plant illuminate your path.
You hear something, small and metallic, fall from above onto the hard polycrete surface behind you.
You can't stay here.
[[Move towards the chemical plant]]
[[Hug the wall and keep going]]
[[Go back and to the left->turn left]]
<<audio "footsteps" stop>>
<<timed 3s>><<audio "pindrop" play>><</timed>>
You dart for the cover of the chemical plant. From your vantage point it seems to be automated with no immediate ghoulish threats.
On the ground floor the constant hum of processors are the predominant noise.
Suddenly you hear a commotion from something outside.
You take cover in a [[utility hoist->ChooseFloor]]
<<timed 4s>><<audio "chemPlant" loop play volume 0.30>><</timed>>You move quietly, staying close to the side of a series of buildings and awnings to keep you as invisible as possible.
You manage to do this for 50 yards before coming to an [[open area->TheSquare]]Once inside you slide the door closed.
Almost immediately, a certain stink wafts at you. Walking a few more steps you see out of the corner of your eye, a lone ghoul sharpening a katana.
<<if $thrashmask eq true>>
You remain cool and keep walking. He gives you a once over glance and returns his blackened attention to his weapon.
You move [[upstairs->RedRoomL2]]
<<else>>
Interested in your presence, he gets up and contronts you. You now wish you paid more attention that time a hunter spoke with you about fighting.
Your improvised haymaker is no match for his 28-inch blade and you become #13 on his Citizen death count.
<<timed 14s>><text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<timed 11s>><style>
body {
background-image: url("images/blood1.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: top;}
</style><</timed>>
<<timed 12s>><<audio "theend" play volume 0.50>><</timed>>
<<endif>>
<<timed 1s>><<audio "doorslide" play>><</timed>>
You ascend a metal staircase and arrive at the landing on the second story.
In front of you are two doors with symbols
<text250>[[死->Death]]</text250>
<text250>[[生->Life]]</text250>You stumble upon a burly, alpha example of a ghoul, who seems to instantly take a dislike to the color of your shirt.
<<if $thrashmask eq true>> \
<br>
No mask will save you here.
<<else>> \
<br>
<<endif>> \
With gleaming, fiery, red eyes and forboding horns the Ghoul Boss beckons you forth.
[[You ready your fists and...->Attack]]
<<set $ghoulHealth = 20>>
<<set $ghoulHealthMax = 20>>
<<set $ghoulSlash = 7>>
<<set $yourHealth = 18>>
<<set $yourHealthMax = 18>>
<<set $yourPunch = 2>>
<<set $yourKick = 3>>
<<set $coinToss ="none">>
<<audio "beamrifle" stop>>
<text150>It's go time...</text150>
<<button "Attack" `passage()`>>
<<set $coinToss to either ("heads", "tails")>>
<</button>>
<<if $coinToss == "heads">>
<<set $ghoulHealth -= $yourKick>>
<<audio "cyberpunch" play volume 0.90>>
<style>
body {
background-image: url("images/redstar.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style>
<strong>Your attack deals $yourKick damage</strong>
<<if $ghoulHealth lte 0>><<goto GhoulLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<elseif $coinToss == "tails">>
<<if random(1,9) gte 5>>
<<set $yourHealth -=$ghoulSlash>>
<<audio "grunt" play volume 0.70>>
<style>
body {
background-image: url("images/blood1.png");
background-repeat: no-repeat;
background-position: center;
background-size:30%}
</style>
<strong>You're injured and take $ghoulSlash damage</strong>
<<if $yourHealth lte 0>><<goto YouLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<else>>
<br><br><strong>The Ghoul's attack missed</strong><br>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<</if>>
The hoist door closes. You are safe for now, but not for much longer.
You look over the selections in the cyberhoist panel.
Carefully you consider your options, finally selecting...
<text150>
<div class="Panel"><<button "R">><<goto [[HoistWrong]]>><</button>><<button "6">><<goto [[HoistWrong]]>><</button>>
<<button "5">><<goto [[HoistRight]]>><</button>><<button "4">><<goto [[HoistWrong]]>><</button>>
<<button "3">><<goto [[HoistWrong]]>><</button>><<button "2">><<goto [[HoistWrong]]>><</button>>
</div>
</text150>
<<audio "chemPlant" loop play volume 0.10>>
The hoist was ghoul-trapped and you have chosen poorly.
The floor gives way and you fall into a large vat of black plasmafill solution.
The last thing you see are the blinking lights from the attending machinery.
<<timed 9s>>
<text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<audio "chemPlant" stop>>
<<timed 3s>><<audio "vatfall" play volume 0.60>><</timed>>
<<timed 7s>><<audio "theend" play volume 0.5>><</timed>>The hoist shudders then accelerates you up to the 5th floor.
When the doors open you survey the scene then warily step out. There are more machines, however they don't appear to be powered up. There looks to be an opening with a platform at the end of the room.
You decide to...
[[Check out the platform]]
[[Take the hoist back down]]
<<audio "chemPlant" stop>>The rusty cable has a strong core and it holds.
You sail through air and over the rooftops of storage rooms, utility garages, and a water treatment tank, reaching the end of the line and beyond the fenceline of the plant.
Dropping to the ground, you hightail it north and after 5 minutes find the safety of [[Poacher's Road->Congrats-ChemPlant]].
<<audio "zipline" play volume 0.50>>
You play it safe and get yourself back into the hoist and press 1.
After a moment the doors open and waiting to greet you are two zombie ghouls who make a fren out of you.
<<timed 10s>>
<text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<audio "chemPlant" play volume 0.20>>
<<timed 4s>><<audio "zombie" play volume 0.50>><</timed>>
<<timed 8s>><<audio "theend" play volume 0.50>><</timed>>
<<timed 12s>><<audio "chemPlant" stop>><</timed>>
You have chosen //DEATH!//
The intoxicated, ghoul sniper sitting near the window, spins around and without thinking puts a reinforced bullet into your neck.
As you collapse to the floor, you witness his confusion as your thrashmask moves to the side to reveal perfectly straight teeth.
<<timed 11s>>
<text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<timed 4s>><<audio "gunshot" play volume 0.70>>
<style>
body {
background-image: url("images/blood2.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: 150px;
background-size:50%}
</style>
<</timed>>
<<timed 6s>><<audio "die2" play volume 0.40>><</timed>>
<<timed 9s>><<audio "theend" play volume 0.50>><</timed>>You have chosen //LIFE!//
The room is clear of any ghoul threats.
Looking around you find an RS-15 rifle.
<<set $rifle = true>>
You climb out of the window and use an extendable chain to lower yourself to the ground.
You make you way up the street, trying to remain hidden. After a couple of minutes you find yourself at the edge of a [[square paved expanse->TheSquare]]
<<if $platinumCoin eq true>>
<<timed 4s>><<audio "rifleload" play>><</timed>>
<<timed 7s>><<audio "footsteps" play>><</timed>>
<style>
body {
background-image: url("images/liferoom.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: top;
background-size:100%}
</style>
[[.->platinumCoin]]
<<endif>>A black, polycrete statue stands proudly in the middle of the Square as a reminder of the works done by the city for disease prevention.
A single rider [[ghoul transporter]] lies crashed nearby.
Across the Square is a heavy gate that holds back raiders.
[[Try your luck at the gate->heavyGate]]
[[Bypass the Square->Bypass the square]]
<<audio "footsteps" stop>>
<<audio "rifleload" stop>>
<<if $firstcheck eq true>> \
When checking again you notice a small, YIN-chipped card is still in the transporter. You have no idea what it is but decide to take it with you anyway.
<<set $card to true>> \
<<else>> \
It's totalled and not going anywhere.
<<set $firstcheck = true>> \
<<endif>> \
[[back->TheSquare]] You look over the metal beast in your way. It looks like it has withstood quite a few onslaughts... and could a few many more.
<<if $card is true>> \
<<timed 3s>><<audio "heavygate" play volume 0.50>><</timed>>
There is a chip reader nearby. You pull the card from your pocket and try your luck.
The beast's pneuonite gearing churns to life and it begins to swing open. As soon as the gap allows, you squeeze through and you're off.
After a mile of scrambling, you manage to catchup with a hunter scout who takes you [[home->Congrats-HeavyGate]].
<<else>>
You try to move the gate, but it won't budge.
There is no way through here, so you [[leave the square->Bypass the square]]
<<endif>>
<br><br><br><br>
<span class="bigtab"></span><span class="bigtab"></span><<if $palladiumCoin eq true>>[[#->squarePlate]]<</if>>
You leave the Square in your wake.
From a few blocks behind, the noise from an explosion sends you into a panic.
There is a general commotion in the area.
You...
[[hide]]
[[wait to watch what happens->watch what happens]]
<<timed 3s>><<audio "explosion" play volume 0.70>><</timed>>
<<timed 3s>><style>
body {
background-image: url("images/explode1.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style><</timed>>You watch as ghouls run past towards the chaos of the explosion.
When things are clear, you emerge from your hiding place.
<<if $rifle eq true>> \
In your disorientation, you leave your weapon behind.
<<else>><<endif>> \
You seem to recognise the spire of a distant building, as you turn [[the corner->GhoulBoss]].
A horde of ghouls file into the streets to observe the calamity of the explosion.
Nearby, a couple of mean-looking former citizens take an interest in your unghouly behavior.
<<if $rifle eq true>>
You draw your weapon first and fire, taking them by surprise. After a brief firefight you are somehow the last one standing.
<<timed 5s>><<audio "gunshot" play volume 0.60>><</timed>>
<<timed 8.5s>><<audio "gunshot" play volume 0.40>><</timed>>
The rifle has now been expended.
<<timed 6s>><<audio "beamrifle" play volume 0.60>><</timed>>
<<timed 7.5s>><<audio "beamrifle" play volume 0.40>><</timed>>
Moving away from the scene, you round [[the corner->GhoulBoss]].
<<else>>
You make a run for it, however can't outrun their core-heated projectiles
that catch you before you can round the corner.
<<timed 7s>><<audio "beamrifle" play volume 0.60>><</timed>>
<<timed 9s>><style>
body {
background-image: url("images/blood2.png");
background-repeat: no-repeat;
background-position-x: center;
background-position-y: top;
background-size:50%}
</style><</timed>>
<<timed 12s>><text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<timed 10s>><<audio "theend" play volume 0.50>><</timed>>
<<endif>>
A rickety gangplank leads up to a platform which looks more questionable up close. There are sections missing, but you carefully traverse over to an open balcony of sorts.
There is a rusted zipline that extends from the platform out across the plant and into the darkness. The night is still, and there is the scent of death in the air.
[[Take the zipline]]
[[No thanks, get back in the hoist->Take the hoist back down]]
<text250>Congratulations</text250>
you have managed to find a way to escape through the CHEMICAL PLANT.
Can you find the other two ways?
You found $coinCounter of the $maxcoins special coins hidden in the LoreVenture.
<<timed 4s>>
<text150>THE END</text150>
thanks for playing
[[Escape from Ghoul Alley->Ghoul Alley]]
<text75>[[credits->thanks-ChemPlant]]</text75>
<style>
body {
background-image: url("images/TTR_logo.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style><</timed>>
<<audio "zipline" stop>>
<<audio "congratsriff" play volume 0.50>>
<text250>Congratulations</text250>
you have managed to find a way to escape through the HEAVY GATE.
Can you find the other two ways?
You found $coinCounter of the $maxcoins special coins hidden in the LoreVenture.
<<timed 4s>>
<text150>THE END</text150>
thanks for playing
[[Escape from Ghoul Alley->Ghoul Alley]]
<text75>[[credits->thanks-HeavyGate]]</text75>
<style>
body {
background-image: url("images/TTR_logo.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style><</timed>>
<<audio "heavygate" stop>>
<<audio "congratsriff" play volume 0.50>>
<text250>Congratulations</text250>
you have managed to find a way to escape by defeating the GHOUL BOSS.
Can you find the other two ways?
<<if $coinCounter==$maxcoins>>
You also found all $maxcoins of the special coins hidden in the LoreVenture. DM Ambergris with code <strong>kinzoku</strong>.
<<else>>
You found $coinCounter of the $maxcoins special coins hidden in the LoreVenture.
<<endif>>
<<timed 4s>>
<text150>THE END</text150>
thanks for playing
[[Escape from Ghoul Alley->Ghoul Alley]]
<text75>[[credits->thanks-GhoulBoss]]</text75>
<style>
body {
background-image: url("images/TTR_logo.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style><</timed>>
<<audio "congratsriff" play volume 0.50>>
This Lore-venture was made for the Tokyo Rebels NFT community, [[tokyorebels.io|https://tokyorebels.io]]
__Story Construction__:
<<if $rhodiumCoin eq true>>[[六->rhodiumCoin]]<<else>>六<<endif>> Ambergris
__Tools__:
Twine [version 2.3.16] with SugarCube
__Sound Effect Attributions__: [[under Creative Commons Licence|https://creativecommons.org/licenses/by-nc/3.0/legalcode]]
[[EminYILDIRIM|https://freesound.org/people/EminYILDIRIM]]; [[_lourii|https://freesound.org/people/_lourii]]; [[qubodup|https://freesound.org/people/qubodup]]; [[JohnLoser|https://freesound.org/people/JohnLoser]]; [[annadnewby|https://freesound.org/people/annadnewby]]; [[FilmmakersManual|https://freesound.org/people/FilmmakersManual]]; [[Dirtjm|https://freesound.org/people/Dirtjm]]; [[FxKid2|https://freesound.org/people/FxKid2]]; [[theredshore|https://freesound.org/people/theredshore]]; [[InspectorJ|https://freesound.org/people/InspectorJ]]; [[daveincamas|https://freesound.org/people/daveincamas]]; [[Rudmer_Rotteveel|https://freesound.org/people/Rudmer_Rotteveel]]; [[Under7dude|https://freesound.org/people/Under7dude]]; [[rundog|https://freesound.org/people/rundog]];
[[Glaneur de sons|https://freesound.org/people/Glaneur%20de%20sons]];
[[back->Congrats-GhoulBoss]]
This Lore-venture was made for the Tokyo Rebels NFT community, [[tokyorebels.io|https://tokyorebels.io]]
__Story Construction__:
六 Ambergris
__Tools__:
Twine [version 2.3.16] with SugarCube
__Sound Effect Attributions__: [[under Creative Commons Licence|https://creativecommons.org/licenses/by-nc/3.0/legalcode]]
[[EminYILDIRIM|https://freesound.org/people/EminYILDIRIM]]; [[_lourii|https://freesound.org/people/_lourii]]; [[qubodup|https://freesound.org/people/qubodup]]; [[JohnLoser|https://freesound.org/people/JohnLoser]]; [[annadnewby|https://freesound.org/people/annadnewby]]; [[FilmmakersManual|https://freesound.org/people/FilmmakersManual]]; [[Dirtjm|https://freesound.org/people/Dirtjm]]; [[FxKid2|https://freesound.org/people/FxKid2]]; [[theredshore|https://freesound.org/people/theredshore]]; [[InspectorJ|https://freesound.org/people/InspectorJ]]; [[daveincamas|https://freesound.org/people/daveincamas]]; [[Rudmer_Rotteveel|https://freesound.org/people/Rudmer_Rotteveel]]; [[Under7dude|https://freesound.org/people/Under7dude]]; [[rundog|https://freesound.org/people/rundog]];
[[Glaneur de sons|https://freesound.org/people/Glaneur%20de%20sons]];
[[back->Congrats-HeavyGate]]
This Lore-venture was made for the Tokyo Rebels NFT community, [[tokyorebels.io|https://tokyorebels.io]]
__Story Construction__:
六 Ambergris
__Tools__:
Twine [version 2.3.16] with SugarCube
__Sound Effect Attributions__: [[under Creative Commons Licence|https://creativecommons.org/licenses/by-nc/3.0/legalcode]]
[[EminYILDIRIM|https://freesound.org/people/EminYILDIRIM]]; [[_lourii|https://freesound.org/people/_lourii]]; [[qubodup|https://freesound.org/people/qubodup]]; [[JohnLoser|https://freesound.org/people/JohnLoser]]; [[annadnewby|https://freesound.org/people/annadnewby]]; [[FilmmakersManual|https://freesound.org/people/FilmmakersManual]]; [[Dirtjm|https://freesound.org/people/Dirtjm]]; [[FxKid2|https://freesound.org/people/FxKid2]]; [[theredshore|https://freesound.org/people/theredshore]]; [[InspectorJ|https://freesound.org/people/InspectorJ]]; [[daveincamas|https://freesound.org/people/daveincamas]]; [[Rudmer_Rotteveel|https://freesound.org/people/Rudmer_Rotteveel]]; [[Under7dude|https://freesound.org/people/Under7dude]]; [[rundog|https://freesound.org/people/rundog]];
[[Glaneur de sons|https://freesound.org/people/Glaneur%20de%20sons]];
[[back->Congrats-ChemPlant]]
<text150>It's go time...</text150>
<<button "Attack2" `passage()`>>
<<set $coinToss to either ("heads", "tails")>>
<</button>>
<<if $coinToss == "heads">>
<<set $ghoulHealth -= $yourKick>>
<<audio "cyberpunch" play volume 0.90>>
<style>
body {
background-image: url("images/redstar.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style>
<strong>Your attack deals $yourKick damage</strong>
<<if $ghoulHealth lte 0>><<goto GhoulLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<elseif $coinToss == "tails">>
<<if random(1,9) gte 6>>
<<set $yourHealth -=$ghoulSlash>>
<<audio "grunt" play volume 0.70>>
<style>
body {
background-image: url("images/blood1.png");
background-repeat: no-repeat;
background-position: center;
background-size:30%}
</style>
<strong>You're injured and take $ghoulSlash damage</strong>
<<if $yourHealth lte 0>><<goto YouLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<else>>
<br><br><strong>The Ghoul's attack missed</strong><br>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<</if>>
The Ghoul Boss has landed one too many blows and you are knocked off your feet, hitting your soft head on the broken edge of a sewer pipe.
RIP.
<<timed 6s>><text150>THE END</text150>
thanks for playing [[Escape from Ghoul Alley->Ghoul Alley]]<</timed>>
<<timed 4s>><<audio "theend" play volume 0.50>><</timed>>
<style>
body {
background-image: url("images/glowDark.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>You defeat the Ghoul Boss who crumbles to the floor.
Hopped up on adrenaline and swirling visions of becoming a hunter, you finish the horned fiend with a stomp from your jackboot.
Stepping over his body you hightail it on to sector 4 and back to the [[Safe Zone->Congrats-GhoulBoss]]
<style>
body {
background-image: url("images/redroom.png");
background-repeat: no-repeat;
background-position: center;
background-size:100%}
</style>
<text150>It's go time...</text150>
<<button "Attack2" `passage()`>>
<<set $coinToss to either ("heads", "tails")>>
<</button>>
<<if $coinToss == "heads">>
<<set $ghoulHealth -= $yourKick>>
<<audio "cyberpunch" play volume 0.90>>
<style>
body {
background-image: url("images/redstar.png");
background-repeat: no-repeat;
background-position: center;
background-size:25%}
</style>
<strong>Your attack deals $yourKick damage</strong>
<<if $ghoulHealth lte 0>><<goto GhoulLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<elseif $coinToss == "tails">>
<<if random(1,9) gte 5>>
<<set $yourHealth -=$ghoulSlash>>
<<audio "grunt" play volume 0.70>>
<style>
body {
background-image: url("images/blood1.png");
background-repeat: no-repeat;
background-position: center;
background-size:30%}
</style>
<strong>You're injured and take $ghoulSlash damage</strong>
<<if $yourHealth lte 0>><<goto YouLose>>
<<else>>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<<else>>
<br><br><strong>The Ghoul's attack missed</strong><br>
<hr>
YOU: $yourHealth / $yourHealthMax HP
GHOUL BOSS: $ghoulHealth / $ghoulHealthMax HP
<hr>
<</if>>
<</if>>
You stumble upon a burly, alpha example of a ghoul, who seems to instantly take a dislike to the color of your shirt.
<<if $thrashmask eq true>>
No mask will save you here.<<else>><<endif>>
With gleaming, fiery, red eyes and forboding horns the Ghoul Boss beckons you forth.
[[You ready your fists and...->Attack2]]
<<set $ghoulHealth = 20>>
<<set $ghoulHealthMax = 20>>
<<set $ghoulSlash = 7>>
<<set $yourHealth = 18>>
<<set $yourHealthMax = 18>>
<<set $yourPunch = 2>>
<<set $yourKick = 3>>
<<set $coinToss ="none">>
<<audio "beamrifle" stop>>
The table has a mess of branding material from Karoshi's latest propaganda piece //Lab is Life 生//.
Opening the left containment well you see an empty ingestant vial, which doesn't look like the recreational variety.
The right well contains a torn ghoul thrashmask.
After a brief repulsive instinct, your brain tells you to...
[[Take the mask with you]]
[[Leave it and go->open the door to investigate]]
In bright orange scrawl - it says something about the original founders and where they can rot.
[[back->stay put for now]]
<<if $goldCoin eq true>> \
You spy an old Japanese gold coin in a crack of the pavement, and decide to pocket it.
<<set $coinCounter +=1>> \
<<set $goldCoin = false>> \
<<timed 2s>><<audio "coin" play>><</timed>> \
<<else>> \
This place is so eerie... \
<<endif>> \
[[back->head towards the glow]]
<<audio "sworddrag" stop>>
<<audio "snarl1" stop>>
<<if $platinumCoin eq true>> \
The tiny speck turns out to be valuable platinum coin artifact - WINNING!
<<set $coinCounter +=1>> \
<<set $platinumCoin = false>> \
<<timed 2s>><<audio "coin" play>><</timed>> \
<<else>> \
This whole place is so eerie...
<<endif>> \
[[back->Life]]
<<if $silverCoin eq true>> \
You spot something else in the well. A silver coin from a time before ghouls - priceless in a way! It's yours now.
<<set $coinCounter +=1>> \
<<set $silverCoin = false>> \
<<timed 2s>><<audio "coin" play>><</timed>> \
<<else>> \
This place is so eerie...
<</if>> \
[[back->Take the mask with you]]
<<timed 2s>><<audio "coin" play>><</timed>>
There is an square-shaped plate on the wall with sixteen buttons. Reports from the scouts indicate that the necessary power to activate the panel routes to only one button at a time in a random manner.
Choose one.
<text150> \
<<button "A">><<goto [[A]]>><</button>><<button "B">><<goto [[B]]>><</button>><<button "C">><<goto [[C]]>><</button>><<button "D">><<goto [[D]]>><</button>>
<<button "E">><<goto [[E]]>><</button>><<button "F">><<goto [[F]]>><</button>><<button "G">><<goto [[G]]>><</button>><<button "H">><<goto [[H]]>><</button>>
<<button "I">><<goto [[I]]>><</button>><<button "J">><<goto [[J]]>><</button>><<button "K">><<goto [[K]]>><</button>><<button "L">><<goto [[L]]>><</button>>
<<button "M">><<goto [[M]]>><</button>><<button "N">><<goto [[N]]>><</button>><<button "O">><<goto [[O]]>><</button>><<button "P">><<goto [[P]]>><</button>>
</text150> \
[[The Square->TheSquare]] <<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "A">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "B">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "C">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<if $rhodiumCoin eq true>>
A pondering Guardian hands you an expensive rhodium coin for your efforts!
<<set $coinCounter +=1>> \
<<set $rhodiumCoin = false>> \
<<timed 2s>><<audio "coin" play>><</timed>> \
<<else>> \
This whole place is so eerie...
<<endif>> \
[[back->thanks-GhoulBoss]] <<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "D">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "E">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "F">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "G">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "H">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "I">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "J">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "K">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "L">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "M">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "N">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "O">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]
<<set $plateCode to either ("A","B","C","D","E","F","G","H","I","J", "K","L","M","N","O","P")>>
<<if $plateCode == "P">>The power routes through the panel...
<<audio "current" play>>
<<if $palladiumCoin eq true>>
A tiny door on the plate slides open to reveal a precious palladium coin!
<<set $coinCounter +=1>> \
<<set $palladiumCoin = false>> \
<<timed 3s>><<audio "coin" play>><</timed>> \
<<else>>A tiny door on the plate slides open to reveal... nothing!
<<endif>>
<<else>>
Nothing happened.
<<endif>>
[[back->squarePlate]]